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Augmented Learning: Research and Design of Mobile Educational Games

Augmented Learning: Research and Design of Mobile Educational Games
Author: Eric Klopfer
Publisher: The MIT Press
Category: Book

List Price: $35.00
Buy New: $28.00
You Save: $7.00 (20%)



New (12) Used (2) from $28.00

Sales Rank: 295256

Media: Hardcover
Number Of Items: 1
Pages: 251
Shipping Weight (lbs): 1.1
Dimensions (in): 9.1 x 6.1 x 0.9

ISBN: 0262113155
Dewey Decimal Number: 371.337
EAN: 9780262113151
ASIN: 0262113155

Publication Date: June 30, 2008  (New: Last 30 Days)
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Editorial Reviews:

Product Description
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game Boys, and Sony PSPs--to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform--its portability, context sensitivity, connectivity, and ubiquity--make it ideal for learning games in elementary, secondary, university, and lifelong education.

Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games--either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)--can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world contexts to enhance game play, can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills--including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.


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