Cocoa(R) Programming for Mac(R) OS X (3rd Edition) | 
| Author: Aaron Hillegass Publisher: Addison-Wesley Professional Category: Book
List Price: $49.99 Buy New: $29.86 You Save: $20.13 (40%)
New (36) Used (8) from $29.86
Avg. Customer Rating: 127 reviews Sales Rank: 1038
Media: Paperback Edition: 3 Number Of Items: 1 Pages: 464 Shipping Weight (lbs): 1.9 Dimensions (in): 9.2 x 7 x 1.4
ISBN: 0321503619 Dewey Decimal Number: 005.268 EAN: 9780321503619 ASIN: 0321503619
Publication Date: May 15, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand new book. Shipped from our NYC store. Slight Shelf wear to cover. Pages are clean and unmarked.
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Amazon.com Review Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs. The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively. This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.) More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do. While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).
Product Description The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books?beautifully written, and thoughtfully sculpted. The best book on Leopard development.” ?Scott Stevenson, www.theocacao.com “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.” ?Tim Burks, software developer and creator of the Nu programming language, www.programming.nu “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.” ?Kevin H. Spencer, Apple Certified Technical Coordinator If you’re developing applications for Mac OS X, Cocoa Programming for Mac OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
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| Customer Reviews: Read 122 more reviews...
The book to have for Cocoa Development September 30, 2008 Excellent book and reference for developing on the Mac. Note that this is NOT for someone looking to learn Objective-C, but rather someone looking to learn the ins/outs of the Cocoa Frameworks and development process with XCode 3.
My only wish is that they include some iPhone specific sections in the next edition.
Gives good directions, but ....... September 15, 2008 1 out of 1 found this review helpful
This book gives good directions to learn the Cocoa programming. However, it seems that this is another round of edition based on the previous one. The book constantly refers to the NIB file of the project being worked on, which was the old form of the current XIB file. It is a subtle thing but confusing enough to those who have never done Cocoa programming before. This sounds negative, but overall, the book gives good guidance to experienced programmers, (not necessarily in Objective-C.) I am now on Chapter 7, and getting accustomed to the quality level of the book. The book has Challenge questions in many of the chapters, and I advise everyone to work on them. The book is no way in text-book quality, but there are not many competing books in the market. I have given 4 starts indicating that the book is not bad but it leaves plenty rooms for improvements.
Printed upside down! Good book if I flip it over. September 8, 2008 0 out of 2 found this review helpful
I just got the book a few days ago so i have not done much reading in it yet but i have to comment on one major flaw with my copy. The entire book was printed upside down. So when you open the book up with the cover right side up the first page is actually the last page upside down. I have never received a book like this before. My girlfriend laughed when she saw me reading my book upside down. It looks like i am pretending to read it or something. I am sure I will get many strange looks when reading this at the local coffee shop or any where in public. O well, its not worth sending back I guess. Otherwise the book appears to be a good book but time will tell as i get to read it more. It feels so strange to flip it over to the back upside down before opening. I wonder if any one else will get any of these freak copies.
A must have. August 15, 2008 2 out of 2 found this review helpful
This book is excellent. The explanations are short and very clear. The author makes cocoa really easy to learn, step by step. There are good and instructive exercices he calls challenges. You can really get to work right after reading this book and completing the so called challenges. And it will certainly be a handy reference book. A must have.
Great Book August 12, 2008 Great book that beginners and experts alike can gain valuable knowledge from. Though you really need to know a little bit about Java or C so that you have a little background on programming so you will have something to compare it to Cocoa programming.
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