Cocoa(R) Programming for Mac(R) OS X (3rd Edition) | 
| Author: Aaron Hillegass Publisher: Addison-Wesley Professional Category: Book
List Price: $49.99 Buy New: $31.49 You Save: $18.50 (37%)
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Avg. Customer Rating: 116 reviews Sales Rank: 767
Media: Paperback Edition: 3 Number Of Items: 1 Pages: 464 Shipping Weight (lbs): 1.9 Dimensions (in): 9.2 x 7 x 1.4
ISBN: 0321503619 Dewey Decimal Number: 005.268 EAN: 9780321503619 ASIN: 0321503619
Publication Date: May 15, 2008 Shipping: Eligible for Super Saver Shipping Availability: Pre-Order (0-0 Business Days)
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| Editorial Reviews:
Amazon.com There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want. Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.
Product Description The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books?beautifully written, and thoughtfully sculpted. The best book on Leopard development.” ?Scott Stevenson, www.theocacao.com “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.” ?Tim Burks, software developer and creator of the Nu programming language, www.programming.nu “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.” ?Kevin H. Spencer, Apple Certified Technical Coordinator If you’re developing applications for Mac OS X, Cocoa Programming for Mac OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
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| Customer Reviews: Read 111 more reviews...
The Book to Read and Learn From July 17, 2008 I am just starting on Cocoa programming and Objective-C and Aaron's book is one very useful guide. I recommend it 100% to everyone who wants to learn fast.
Valuable update to a great book July 17, 2008 I was first introduced to the world of COCOA and Objective C programming in Aaron Hillegass' second edition and have been looking forward to the third edition for new material on Xcode 3, Objective-C 2 and Core Animation, etc. I was not disappointed.
The third edition has retained the best of the 2nd edition and adds valuable new material on all the essential topics. Well done Aaron! I'd love to attend one of your courses at BNR ( [...] ) but your new book is the next best thing :)
Great book for beginners July 12, 2008 This book is a great book for teaching beginners Cocoa. It gives a broad overview of the development environment and strategies. The updated material for the third edition probably isn't enough to warrant the purchase if you've read the previous versions though. If you are already an advanced developer, you probably won't learn too much new here either.
A very comprehensive and well written course on Cocoa programming June 30, 2008 If you're new to OS/X development, a bit of search will quickly point to this book as the definitive resource for learning Cocoa programming. Having purchased it, I understand why. The book definitely meets all my expectations. It's not meant to be a reference (for that go the Apple's developer site), it takes you through most of the basic Cocoa features and techniques in a very well laid out manner. The 2nd edition was already renowned, so will be the 3rd.
The third edition is a must-have June 30, 2008 I've gone over the previous revision to this book, and while I did find it the best book on Cocoa/ObjC, I still felt like the Mac world kept moving forward while the book was left behind - things changed too much, and some things were not relevant anymore. These are obviously, things that were introduced in Leopard, but even Tiger features didn't always look the same (interface builder screenshots for example).
This third edition is a massive update to virtually any aspect of the topics being covered. From the garbage collector, to CoreData, to CoreAnimation, properties, Objective C 2.0 in general - It's all there.
Hillegass goes a great length to try to explain the "Why?" and not just the "How?". This is very important if you want to turn a developer into a creative spirit and not just a dumb robot.
All in all, this is a must-have for any new/slightly experienced Cocoa developer. Amazon has a terrific price on it too, so the deal is actually sweeter.
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