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Computational Geometry: Algorithms and Applications

Computational Geometry: Algorithms and Applications
Authors: Mark De Berg, Otfried Cheong, Marc Van Kreveld, Mark Overmars
Publisher: Springer
Category: Book

List Price: $49.95
Buy New: $37.66
You Save: $12.29 (25%)



New (18) Used (1) from $37.66

Avg. Customer Rating: 4.5 out of 5 stars 15 reviews
Sales Rank: 108481

Media: Hardcover
Edition: 3rd ed.
Number Of Items: 1
Pages: 386
Shipping Weight (lbs): 2
Dimensions (in): 9.7 x 7.7 x 1.1

ISBN: 3540779736
Dewey Decimal Number: 004
EAN: 9783540779735
ASIN: 3540779736

Publication Date: April 16, 2008
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: NEW BOOK

Also Available In:

  • Hardcover - Computational Geometry: Algorithms and Applications, Second Edition
  • Kindle Edition - Computational Geometry: Algorithms and Applications
  • Digital - Computational Geometry: Algorithms and Applications, Second Edition
  • Hardcover - Computational Geometry: Algorithms and Applications

Similar Items:

  • Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science)
  • Algorithmic Geometry
  • Computational Geometry: An Introduction (Monographs in Computer Science)
  • Combinatorial Optimization: Algorithms and Complexity
  • Introduction to Algorithms

Editorial Reviews:

Product Description

This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms.

In this third edition, besides revisions to the second edition, new sections discussing Voronoi diagrams of line segments, farthest-point Voronoi diagrams, and realistic input models have been added.




Customer Reviews:   Read 10 more reviews...

5 out of 5 stars A very nice introduction to the field   November 10, 2007
The authors did a great job of introducing the reader to all the important aspects of the field of computational geometry while keeping it simple and understandable.


5 out of 5 stars Excellent Background   June 13, 2007
This book is extremely well written, easy to understand, and actually is the standard text for Computational Geometry classes, as far as I know. The only thing I didn't like about it was that there seemed to be a few errors in some of the pseudocode. But, it's to be expected when publishing a textbook, and I think it'll probably be cleared up in future editions.

Overall, great book. I'd recommend it to anyone taking graphics or a computational geometry class.



4 out of 5 stars good source of many methods   February 24, 2006
 0 out of 4 found this review helpful

The authors amass an impressive array of algorithms related to finding geometrical properties. Where these algorithms are performed on a computer. The book itself does not advocate any particular programming language. The algorithms are given in pseudocode, and you are expected to manually convert these to code in your choice of language. Given the calibre of the discussion in the text, which suggests that the readers are quite experienced, then this manual step should be easy to most.

There are numerous contexts in which the text might prove useful. Ranging from graphics to GIS to robotics. Thus, there is an entire chapter on the planning of robotic motion. The robot can in general translate and rotate.

Each chapter comes with an exercise set. Which helps make the book suitable as a graduate or even undergraduate text.



3 out of 5 stars Important book but substandard layout and typesetting   December 26, 2005
 8 out of 10 found this review helpful

This is one of the really few computational geometry books available. It fills a niche and does it decently. However it could be better:

1. The chapter layout is not very good. There are many "revisiting this" and "we saw in chapter so-and-so".

2. The mathematical proofs are often written in a single paragraph full of "English" interspersed with mathematical notation, instead of the tried and true way of numbered equations and one-per explanations. This makes for disconcerting reading.

3. The book in general could have done with more math and code, and less "English", not to mention more and better diagrams -- they tend to be sparsely detailed (ie. a picture is worth only a hundred words). The arrangement of diagrams also needs to be better: some are in the margins, some are in the middle, again not easy and intuitive to follow.

Hopefully a future edition will address this issues.



4 out of 5 stars Good Introduction but look elsewhere for detailed reference   January 31, 2003
 27 out of 27 found this review helpful

Pro:
(1) Each chapter begins with a practical example. For example, the chapter computing intersections of lines starts with a discussion of a map-making application that goes into enough detail to see how the algorithms they present would be useful. This is a considerable step up from the common practice in algorithms literature of motivation by way of vaguely mentioning some related field (i.e. "These string matching algorithms are useful in computational biology"). This book does a much better job of motivating the material it presents, but if you're primarily interested in the abstract problem, these sections can be skipped.

(2) Each chapter is relatively self-contained. Feel free to skip ahead to subjects that interest you.

(3) Surprisingly readable. Unlike most technical material, one can read an entire chapter in a single sitting without missing much. Generally, each chapter will develop a single algorithm for a single kind of problem.

(4) It's very up to date. This second edition is less than two years old, it includes some new results in the field.

Con:
(1) Algorithms are only given in pseudocode. The emphasis is on describing algorithms and data structures clearly and completely. If you're looking for a "cookbook" with code to copy and paste into an application, perhaps O'Rourke's "Computational Geometry in C" would be a better choice.

(2) There are many important advanced results that are not discussed in the main text. An obvious example is the first chapter, which describes a well-known convex hull algorithm that takes O(n log n) time but algorithms that are faster for most inputs are mentioned only in the "Notes and Comments" at the end of the chapter. Someone interested in lots of gory details would be well-served to combine this book with Boissonnat and Yvinec's more detailed and mathematical "Algorithmic Geometry".

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