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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
Category: Book

List Price: $49.99
Buy New: $31.49
You Save: $18.50 (37%)



Avg. Customer Rating: 4.5 out of 5 stars 101 reviews
Sales Rank: 645

Media: Paperback
Edition: 3
Number Of Items: 1
Pages: 464
Shipping Weight (lbs): 1.7

ISBN: 0321503619
Dewey Decimal Number: 005.268
EAN: 9780321503619
ASIN: 0321503619

Publication Date: May 17, 2008  (In 5 Days)
Shipping: Eligible for Super Saver Shipping
Availability: Not yet published

Also Available In:

  • Paperback - Cocoa Programming for Mac OS X
  • Paperback - Cocoa(R) Programming for Mac(R) OS X (2nd Edition)
  • Kindle Edition - Cocoa Programming for Mac OS X

Similar Items:

  • Programming in Objective-C (Developer's Library)
  • Advanced Mac OS X Programming (2nd Edition of Core Mac OS X & Unix Programming)
  • Beginning Xcode (Programmer to Programmer)
  • Mac OS X Internals: A Systems Approach
  • Step into Xcode: Mac OS X Development

Editorial Reviews:

Amazon.com
There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.

Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall

Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.

Product Description

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

“Aaron’s book is the gold standard for Mac OS X programming books?beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

?Scott Stevenson, www.theocacao.com

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

?Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

?Kevin H. Spencer, Apple Certified Technical Coordinator

If you’re developing applications for Mac OS X, Cocoa Programming for Mac OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.




Customer Reviews:   Read 96 more reviews...

2 out of 5 stars Not too helpful   March 31, 2008
This book is too high-level and not descriptive enough. Could be a good intro but doesn't really help to do some real-world tasks.


5 out of 5 stars Lots of easy to understand but relevant examples   February 23, 2008
I'm new to Cocoa/Objective-C but have a fairly extensive background in software development in a variety of different languages. What I needed to get me started was something that gave a broad overview of the Cocoa Framework and some simple examples of how the Interface Builder and code fit together. This book did a great job of doing this. Unlike "Learning Cocoa with Objective-C" (a book I really struggled with) this book isn't really tutorial based and doesn't try and take you through how to build some big whiz-bang application. It's the sort of book that helps get you started developing your own application and whenever you have a question like "I wonder how to setup a NSTableView delegate" there's a very good chance that there'll be an example of doing just that in the book. After a few days with this book I was confident enough to start my own development, and haven't looked back since.


4 out of 5 stars Excellent for getting on the Cocoa/XCode wagon quickly   January 24, 2008
The author employs an good teaching technique that leads step by step to understanding the workings of Cocoa and XCode. I am familiar with the Object Oriented Programming concept and that helped to understand the material covered. The hands-on exercises cover all the basics and are short and relatively easy. I also like the "tone" employed by the author. It's friendly, supportive and plain English.
There is some miss-match between the current version of Cocoa (2.0)/XCode (3.0) and the book, especially where it concerns Interface Builder and the illustrations. But it was fairly easy to figure out. Except for some chapters, like Creating Interface Builder palettes.
Overall I highly recommend this book, while I also hope that the author posts some addendum on the internet that shows the book's examples using the current version of the software.



4 out of 5 stars Excellent tutorials   January 17, 2008
I tried learning Cocoa on my own using online resources, but it wasn't until I followed the tutorials in this book that I felt that I really learned Cocoa. The explanations are to the point, examples are clear. The only negative thing I can say about the 2nd edition of the book is that it was written before XCode 3.0, so some of the steps are different from XCode 2.0.

If you're using XCode 2.0, get this edition, otherwise wait till 3rd edition comes out.



3 out of 5 stars Great, but where is the errata website?   December 30, 2007
 1 out of 1 found this review helpful

Hi, the other reviewers are right on with the positive feedback they give. My 2 cents and the reason I gave this 3 stars instead of 5 is simply that there is no published information on mistakes in this book, which is very frustrating. I am a beginner Cocoa programmer, but a very experienced C and Java programmer. When I run into things that don't work as described in the book I need to find out from a book FAQ, errata, or contact with the author whether it is his mistake or mine. This is just basic table stakes of publishing a tech book after 2000, and it is surprising that it is not possible with this book. So - beware, as with any tech book there are mistakes but you have to find and deal with them on your own. That said, I don't think there are many. Author - if you read this, please at least put up a simple page where readers can give feedback or you can post corrections, check page 72 for example.

Errata site found with the help below, bumping my rating up if Amazon will let me.


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