Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5) | 
| Brand: Wizards of the Coast Category: Book
List Price: $29.95 Buy Used: $15.98 You Save: $13.97 (47%)
New (9) Used (23) Collectible (1) from $15.98
Avg. Customer Rating: 124 reviews Sales Rank: 15331
Media: Hardcover Edition: 3.5 Number Of Items: 1 Pages: 320 Shipping Weight (lbs): 2.4 Dimensions (in): 10.9 x 8.5 x 0.9
ISBN: 0786928867 Dewey Decimal Number: 793.93 EAN: 9780786928866 ASIN: 0786928867
Publication Date: July 18, 2003 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Amazon.com This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed? - The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
- Weapons are classified by the Size of the intended wielder, not the size of the individual weapons. A noteworthy effect of this new weapon size system is that Small characters can wield small-size greatswords, longswords, longspears (with reach), and other two-handed weapons.
- Classes have been tweaked. Bards and rangers received the most changes.
- New feats have been added (some original, some from the builder books), and some feats have been altered (a Power Attack now gives double benefit for two-handed weapons).
- Redundant skills have been rolled into one (such as sense motive and read lips) while others have been renamed (such as "wilderness lore" becoming "survival"). Skill synergies have been expanded and knowledge skills now include appropriate monster lore.
In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach. All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer
Product Description
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
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| Customer Reviews: Read 119 more reviews...
A must for any player May 26, 2008 This is the say all end all when it comes to D&D. With character creation, detailed explanations of combat, skills, feats, and an impressive starting spell library, this book is a must for all players.
If you're new, this is a wonderful text to get a feel for the game. As reference material, I give it an A+ (yes, even for Dungeon Masters).
Everything as it should be March 1, 2008 Really it doesn't need reviews by me, there are plenty. If you're ordering it you've probably already held one and you know what it does and what is in it. All I can really say is that Amazon shipped it out fast, UPS (or who ever delivered it) got it here in 2 days, regular shipping, and it was in perfect condition.
Still the one February 13, 2008 Dungeons and Dragons is still the best and most popular table top role-playing game on the market today. My only complaint about this book and the game in general is the sheer volume of companion books you have to get in order to play the game. It'd be nice for them to break down one day and make a good all-in-one product for a change.
D&D Player's Handbook gets 5 stars January 18, 2008 I recently bought this product for use playing Dungeons & Dragons with my friends. The book is extremely well-written and even though D&D can become very immersed in technical rules at times, the book does an excellent job of explaining everything from creating your first character (and his/her background, characteristics, physical features, etc) to an entire list of spells and their descriptions. Updated for play using version 3.5 rules, so you'll be up-to-date with everything new. The book is littered with colorful and well-done drawings of the material which ranges from visual depictions of weapons and armors to individual races and classes. Whether you're new to the game or an experienced veteran looking for the basics, the Dungeons & Dragons Player's Handbook is an excellent choice to get into the game.
Great Price for a Great Book December 8, 2007 Being a new book, the price was great. I saved money over buying it in the store. Even after the shipping, which was well handled, I had this book in just a few days, and now I am using this book every day.
As for the item itself, if you have an interest in D&D you must get this book. It is a must for any D&D player. And on top of the endless supply of information this book provides, it also has great art to go with it. I found this book in itself fun.
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